Thursday, 16 December 2010

New method

Okay so i have done some research and have found a new method to try and do for the modeling. This consists of using a plane to start the shape, move all the vertex from the front profile and then wrap it round the object. This to me sounds harder than what i was previously trying to do, but this is what this course is all about trying new things to get the best method which will suit each individual. Once i would have done that i need to pull some of the vertex back, which will then give me the sides.

Part of me is thinking would it be best to model half the object and then mirror this or if i should try and wrap the plane without having to mirror. If i was to use the mirror then i know that everything would be consistent which is something that will be very important to this project. I have to make sure that everything to the left is the same as the right. Even a few different vertex could ruin the model when it comes to animating as the audience may be able to tell that the model is not quite to the standard that is needs to be.

Youtube has been a great help to this, i found a guy who uses a plane to model and i am now going to try and follow in his foot steps to see how this goes.

The link to this is : http://www.youtube.com/user/da1bu89#p/c/42044C295112B3D6/9/_mKhwPeYMfs.
Here i have started to try and make the arm of my model, again, i never really know how many sub divisional lines i should have, its a lot easier to add lines in than to take them out, but having more lines will mean that the object will be a lot smoother as i am trying to get a circular shape to the arm.
Another thing with modeling is that you need to keep moving the lines or they will all start to get infused in one another and the shape then starts to unravel. Then when it would come to texturing then it wouldn't work properly.



With a few of the earlier pictures you can see that the shape is quite blocky. Karl told me about a smooth tool which will help to make everything become a lot smoother which will then make the object more realistic. I tried this and as you can see the shape is now beginning to take form, but this is still not to the standard that i want.

Using a polygon shape to begin with and then shape has not really worked for me. I don't like how is the shape is taking form. I feel like i have less control than what i may have in other experiments. As the object is already as a whole, its hard to move all the vertex points to where you need them, as i have done quite a few mistakes with this.

I think the best thing to do now is to try another way, but i need to do some research in what other methods i can use to do this as i do not really have much knowledge on how to model in other ways.